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Independent 2017

HCD in the Wild

Co-designed and delivered a two-day intensive short course that cut through industry hype and gave students a genuine end-to-end human centred design experience built around a real-world brief.

  • Education
  • UX Design

Overview

The UX and service design industry had a proliferation problem: too many short courses and accreditations adding complexity and confusion rather than clarity. Josh Smith, Fabian Renkan and I saw it constantly: people leaving courses with frameworks in their heads but no felt sense of what a real design process actually involved.

We decided to build something better.

HCD in the Wild

The Challenge

Most short courses teach methods in isolation: here’s how to do a persona, here’s how to conduct an ideation session. The result is practitioners who have surface level knowledge and a dogmatic approach. Our challenge was to design a learning experience that would give students a genuine, end-to-end understanding of what human centred design actually means: not as a set of prescribed tools, but as a way of thinking and working.

We also wanted it to be accessible to beginners without being beneath the level of participants who already had some experience.

My Role

I co-designed the course curriculum and facilitated delivery alongside Josh Smith and Fabian Renkan. Each of us brought experience from different contexts, including formal teaching, client delivery, and workshop facilitation, and I was responsible for ensuring the design activities were sequenced in a way that built genuine insight rather than just checking boxes.

HCD in the Wild

What We Built

A real brief, not a hypothetical. The course was anchored by an actual client problem, briefed by Alexandra from Public Transport Victoria on a Saturday morning. That decision changed everything: students engaged with the work differently because the stakes felt real.

A structured but open process. Rather than running through prescribed activities, we built space for real insights to shape the direction students took. The process moved through the full arc of a design engagement, covering research, synthesis, ideation, prototyping, and presentation, but the content was driven by what participants were actually discovering.

A week between sessions. The two days were deliberately separated by a week. Students used that time to reflect, experiment, and let their thinking develop. This was a key point of difference from conventional intensive formats and consistently noted in feedback as valuable.

What Students Demonstrated

By the end of the course, participants had developed working knowledge of:

  • Client briefing and project kickoff techniques
  • Research preparation and planning
  • Conducting user research interviews
  • Insight gathering and synthesis
  • Generative design thinking and assumption challenging
  • Focus questions and ideation techniques
  • Rapid prototyping and testing
  • Feature prioritisation and planning -Pitching and presentation

“I liked that the class involved real practical research. I wish it could be extended to 3 days.”

– Course participant

HCD in the Wild

Result

The feedback was strong and consistent: students valued the real-world problem, the practical pace, and the space to think between sessions. We successfully distilled a rigorous end-to-end design process into a two-day intensive that left participants with more than a certificate. They left with a genuine shift in how they understood the work.

That’s the bar I hold for any learning experience I design. If someone can leave and actually do things differently, it worked.